Wield psychic powers against fearsome foes in this epic 5 game comedy saga. In The Devil’s Playhouse series, a mysterious power calls to the strongest and strangest who might wield it - intergalactic warlords and eldritch gods, under-dwellers and scholars of the arcane. This first episode starts with a bang as gorilla invader Skunk'ape sets his sights on Max’s mysterious abilities. While mastering his future sight, teleportation, shape shifting and mind reading powers - and investigating their source - Sam & Max must fend off villainous Skunk’ape and get him banished to The Penal Zone. The saga plays out in a surreal symphony of mayhem that gets deeper and more twisted with each episode. * Episode 1: The Penal Zone * Episode 2: The Tomb of Sammun-Mak * Episode 3: They Stole Max's Brain! * Episode 4: Beyond the Alley of the Dolls * Episode 5: The City That Dares Not Sleep
The episode opens inside General Skun-ka'pe's ship as he is in the middle of wrecking New York. By his side is Stinky, his shaven queen, and in a cage are Sam and Max. Using his new psychic powers, Max teleports them out of the cage. Sam recovers his gun and shoots Skun-ka'pe, but he is unharmed by it. Sam and Max's new friend Gordon the Brain aid them by giving them access to more Toys of Power on display in the ship. Sam manages to place the homing beacon on Skun-ka'pe and uses the remote control given to them by Momma Bosco earlier and opens up a gate to the Penal Zone. Unfortunately, Skun-ka'pe grabs the control panel and manages to hold on. After Sam and Max still manage to knock him into the gateway, the whole scene is revealed to have been a future vision seen by Max, who found the Toy of Power that, combined with his new psychic powers, allows him to see the future.