Carmageddon II: Carpocalypse Now

Max is back!! Bigger and bader than ever before!!!! Stainless/SCi announces the release of the eagerly awaited sequel to its 1997 smash hit Carmageddon, Carmageddon 2 - Carpocalypse now. Carmageddon 1 was released last year amongst just a tiny bit of controversy, with calls to ban this killer car game from the media around the world, and then went on to prove its critics wrong by scooping a body bag full of awards from around the globe. Developed once again, by the patients of Parkhurst prison's clinically insane wing, known as Stainless Software, Carmageddon 2 - Carpocalypse Now, is destined to make computer gaming history again. Let's face it, Carmageddon 1 caused a blood storm in a teacup, this time prepare for a full-on tidal wave. Carmageddon 2 - Carpocalypse Now will take players to the next level of gameplay, whether you are trying to hold down your lunch after taking out those pedestrians waiting for a bus, or franticly trying to re-build your car after having your butt kicked by one of the GAME'S AI opponents, Carmageddon 2 - Carpocalypse Now will take you to the edge and further as you race your way through 1998's greatest driving game.
Carmageddon II: Carpocalypse Now
Release date: 12 October 1998
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Developer: Stainless Games Ltd.
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Website: http://www.carmageddon.com
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Destroy your opponents every which way possible, the more creative the destruction, the better the rewards. No rules, no compromise, NO MERCY!
Carmageddon 2: Carpocalypse Now is the sequel to the sensational Game of the Year smash and trash blockbuster from 1997. The creators of the original Carmageddon packed the follow-up with more action, fun, and mayhem! Play chicken with an airplane! Fry pedestrians with the Electro Bastard Ray! All of the fun and none of the responsibility of motorized murder and mayhem in one huge package. What are you waiting for? Gear up and ride out!

Ladies and gentlemen, start your engines! Members of the public, you have ONE minute to reach minimum safe distance!

  • Crazy range of vehicles and drivers, each with their own personality and driving style.
  • 30 grueling tracks
  • 10 manic mission levels
  • 10 stunning new environments
  • All-new damage model - cars smash apart, and can even split in two!
  • All-new full 3D modelled pedestrians!
  • A range of wildlife to mow down - from poor penguins to the mighty moose!
  • 90 Power Ups (and Power Downs) including user-triggerable ones
  • Waste trains, planes, and slaughtermobiles
  • Reckless driving gains points - annihilate anything and everything in your path
  • Great open world track design allowing complete freedom to explore.
  • Hidden bonus areas to find.
  • Ludicrously satisfying, arcade-style gameplay.
  • Heavy metal soundtrack from Iron Maiden and Sentience will accompany you on this hellish ride.
    The aim is for the player to work their way up the ranking system, from 99th place to first. The player vehicle is pitted against a wide range of computer controlled competitors, in locations such as cities, desert, airport, funfair and even an aircraft carrier. Levels can be beaten in one of three ways:
    • Completing all the laps of the race course, as one would a normal racing game.
    • Wasting (wrecking) all the opponents vehicles.
    • Killing all the pedestrians in the area.

    Each level has a time limit, but more time may be gained by passing through checkpoints, collecting PowerUps, damaging/destroying the competitors' cars, and by running over pedestrians (with bonuses awarded for style).
    These actions also reward the player with Credits, which can be used to make instant repairs or recover the car (after falling down a chasm, for example). They can also be used to upgrade Armour, Power and Offense stats in the Parts Shop between races. This is also the time to switch which car to drive if others have been obtained.
    As well as opponents partaking in the 'race', some levels also contain a number of Cop Cars, which will activate their sirens and hound the player when provoked. They can be attacked and destroyed, but do not count as opponents. A single Super Squad Car exists in one level, and it can be claimed if destroyed.
    An Action Replay with multiple camera viewpoints is available at any point during a race.
    Originally released for the PC in November 1998, Carmageddon 2: Carpocalypse Now was an instant hit and the Carmageddon series sold over 2 million copies worldwide. Here’s what a sample of the gaming press thought at the time:
    “There are many clever vehicles, the levels are fun, and the physics engine is simply amazing...” - Christopher Allen

    Allgame.com

    Enjoyment 4.5 stars
    “If you love the smell of gasoline in the morning, prepare to take a huge whiff of victory. This is random violence and destruction at its most beastly.” - Joe Ottoson

    Allgame.com

    Enjoyment 4.5 stars
    “Arms go flying, heads pop off and roll into walls, and legs fall off and squirt blood on the ground. This game is not for the peace-loving hippie types.” - Dr.Moo

    GameRevolution.com

    B+
    “The physics model is so open-ended, and there are so many silly power-ups, Carmageddon II ends up being entertaining for a long time.” - Greg Kasavin

    Gamespot

    8.3 av. User Score
    “Carma II does for Carmageddon what Doom did for Wolfenstein 3D: takes the concept and fine-tunes it, producing a game that is a ghoulish dream come true for fans of the original... and a kick in the cock for the critics.” -

    PC Zone

    9.5
    Carmageddon 2: Carpocalypse Now is the second of a series of graphically violent driving-oriented video games. It was conceived and developed by Stainless Games, published by SCi and released November 30, 1998 on PC & Mac.
    The Carmageddon series of games was, and remain, a poster child for video game controversy. The controversy surrounded the game's central premise, that of earning reward for running down innocent pedestrians.
    The game was notable for its realistic and ground-breaking physics, and for its in-game action replay features. It was also one of the earliest examples of a sandbox 3D driving game, and may have influenced other later games including the Driver and Grand Theft Auto series.
    About stainless games
    Stainless was founded in 1994 by Patrick Buckland, a veteran of the games industry going back to the Jurassic period of 1982, and Neil Barnden, who used to have hair like a mammoth. A team of 8 worked on the original Carmageddon at Stainless, and 5 are still with the company today, although a couple of them are now kept manacled in a small padded room in the cellar.
    Stainless Games now employs around one hundred dedicated people of assorted gender, height and width. They can all be found dangling precariously from a small chalky rock just off the South Coast of England.
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System requirements:
Minimum:
  • OS *: Windows XP / Vista / 7 / 8
  • Processor: 1.8 GHz Processor
  • Memory: 512 MB RAM
  • Graphics: 3D graphics card compatible with DirectX 7
  • Storage: 1 GB available space
  • Sound Card: directx compatible
Recommended:
  • OS *: Windows XP / Vista / 7 / 8
  • Processor: 1.8 GHz Processor
  • Memory: 1 GB RAM
  • Graphics: 3D graphics card compatible with DirectX 9
  • Storage: 1 GB available space
  • Sound Card: directx compatible
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